PilotGOne - view/record/edit GO games (SGF) in PalmOS


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Mini-info in Listview, Open Old/New Game, ..., Gadgets

Mini Info in Listview

       [List View, with Menu selected]

PilotGOne starts off in "list view" mode, which works like an enhanced Memo Pad, and gives access to all of the Memos in their categories in the normal way. There is more information about the features of "list view" mode, and what can be done in "list view" mode to manage files and games (thanks to Harry Fearnley).

The screenshot shows "list view", with Menu selected.

The menu options – Sort, Commands (Generate First Line ..., Erase all first lines ...), and Options ( Board Preferences, List Preferences, About), are discussed elsewhere.

       [List View, showing mini-info window for selected game]

You can use the PageUp and PageDown buttons to scroll the list. To view an existing game record: select a memo, and the record will be highlighted.

If you have not previously selected, in List Preferences, "Show mini info view" as your default, then you can go straight to viewing the game. Otherwise, you will see an extra mini-info window like this screenshot.

Note that the highlighted "First Line" is, in general, different from the Name field – this can help you to manage your game records.

"Open" starts viewing/editing the game; use "Cancel" to carry on browsing the list.

Open Old/New Game

       [A Professional Game]

This is an example game record - a professional game, between Yu Bin and Cho Hun-hyeon. We supply the SGF game record that PilotGOne is displaying.

If you want to record a game then tap the "New ..." button. This will open a dialogue that allows setup of various options for a new game – see the diagram below.

       [Create new Game]

Appropriate values for many of these fields are discussed in more detail in the section "What can be used for sorting". The Name field defaults to "Untitled", Date to today's date (as YYYY-MM-DD); and both Size, and H'cap (Handicap) to the last value used. Note the special Handicap options "3Bview", and "3Wview". By convention, in Japan, when Black takes a 3-stone handicap, White's nearest right side corner (bottom left) is left empty -- this corresponds to "3Wview". If being recorded by the Black player, then use "3Bview", instead -- this will have the empty corner in the top left. If the Handicap is set -- i.e. 2-9 -- then "Komi" will be set automatically to "0.5". You can still edit the "Komi" field, if you want.

When you enter the information you will automatically be in uppercase for the first character of the appropriate fields. You can also edit any of these items, at a later stage, by doing "Menu"/ "Game"/ "Game Info".

The fields "Name" (game name), "Date", "Size", "Black", and "White" can all be used for sorting/ searching. The value of "Komi" is used automatically in "Score" mode. The fields Name, Date, Size, Handicap, Komi, Black, White, and Result are all displayed in the mini-info view, in List view mode.

Suggested time/overtime formats: "1:10" for "1 hour, 10 mins, sudden death"; "8:00(60)" for "8 hours, followed by 60 secs of byo-yomi per move"; "0:50(20/5)" for "50 mins, followed by Canadian byo-yomi of (repeated) 20 moves in 5 mins".

When finished, tap "New" to enter game view, and start recording.

       [New Game with Menu]

At the start of a game, with "Menu" selected, the display will look like this screenshot.

When you hold the stylus on, or near, any stone or empty intersection, PilotGOne shows you what you have selected by showing a "cursor" – a reverse-video version of what you have selected.

The Gadgets

Once in game view, you will see a go board surrounded by various gadgets (see screenshot, above). Some of these gadgets allow you to do things – [button]; other ones just give you information – [info]; others do both – [button/info]. We will start at the bottom left, and go anti-clockwise. First, there are the gadgets along the bottom edge of the board - an example might look like this:

      Done   <<   <   (99a)   >   >>   K9   black play

Done [button]
Finish viewing this game and return to the memo list view.

Skip Backward "<<" [button]
Move backwards to the previous branching node (i.e. beginning/end of a variation). This can also be mapped to a hard button.

You can also move between variations using the "Goto..." command in the Game menu, or "Next" crosses when in View mode. See also Skip Forward, and Goto ... (begin/end) of (prev/this/next) var.

Backward "<" [button]
Move back to the previous node. The PageUp button does this too.

Move Number/Description [button/info]
This is (a maximum of) four items – e.g. "(87c)". Shows the move number. A left parenthesis – "(" – before/after the number indicates that a variation begins before/after the node; a right parenthesis – ")" – before/after the number indicates that a variation ends before/after the node. There may also be a "variation letter" – e.g. "c", if this is the first move of variation "c". At the beginning of a new game, you will see "(0a)" – this shows that the last move number was zero "0", and that you are at the beginning ["("], and at the end [")"], of a variation called "a".

If you have got Goto Memo set to "on" (the default setting), then tapping on the move number drops you into MemoPad with this move selected. After doing this, to go back to the game, you have to tap on Home (Select Application), and choose PilotGOne again – you will return to the same node (i.e. the same point in the game record).

Forward ">" [button]
Move forward to the next node. The PageDown button does this too.

Skip Forward ">>" [button]
Move forward to the next branching node. See "Skip Backward", above. This can also be mapped to a hard button. See also Goto ... (begin/end) of (prev/this/next) var.

Move co-ordinates [info *]
Shows the move coordinates (e.g. "F13", or blank before start of game), or "pass". Normally this shows the co-ordinates of the most recent move. [*] If you hold the stylus on any point (with or without a stone on it), then you will see the co-ordinates of that point/stone, instead.

The co-ordinates have letters (A-H, J-T – "I" omitted) going across the board from left to right, and numbers (1-19) going up the board. The bottom left is therefore "A1", and the top right is "T19", while the middle of the board is at "K10".

Mode [button/info]

[Mode Menu] This is a pop-up trigger (an upside-down triangle) – on its right you will normally see the current mode – see the list of options, below. The mode controls what happens when you tap on the board.

When you tap the pop-up trigger, you will see a menu like that in the screenshot.


The options are

Now we look at the gadgets along the right side of the board. Here's an unlikely view -- with annotations:

    ^       Go up/back to Previous variation
    b       Variation label
    v       Go down/forward to Next variation
    [x]     Next/Marks - not highlighted, so "Next" is not selected
    Z       Zoom - capitalized, so zoom is on, otherwise "z"
    C      Comment - capitalized, so there is a comment at this node, otherwise "c"
    g       Goto Memorized Node (shown, so there is a memorized node)
    m       Memorize Current Node - only available in view mode
    H       Annotation (very hot hotspot!)
    B       # Black captures (value below)
    10
    W      # White captures (value below)
    5

Starting at the bottom, we have:

#  White captures [info]
Number of black stones that White has captured -- N.B. this does not include komi.

#  Black captures [info]
Number of white stones that Black has captured.

Annotation (Only if an annotation exists) [info]
If present, there's an SGF annotation to this node, or to this move (for now these are all mutually exclusive, and only one of them will be displayed -- [SGF Code in square brackets]): e [DM] - even, w [GW] - good for white, b [GB] - good for black, u [UC] - unclear, h [HO] - hotspot, t [TE] - tesuji, a [BM] - badmove, d [DO] - doubtful, i [IT] - interesting. If this letter is capitalised, the annotation was emphasised (see SGF specification for details). Although you can use PilotGOne to add Marks/Labels, you can not use it to add Annotations – instead, you will have to edit the game record directly using MemoPad – be careful!

m - Memorize Node [button]
Available only in view mode. Remember/memorize the current node – can return there later with "Goto Memorized Node" – see "g", below.

g - Goto Memorized Node [button]
Available only in view mode, and if there is a remembered/memorized node -- see "m", above.

c/C - Comment [button/info]
This button is normally lowercase "c", but shows a capital "C" if there is a comment on this node. Tapping will open in lower/upper half if last move was in the opposite (upper/lower) half. You can view, or edit, the comment in the upper/lower half of the screen. In editing modes (i.e. add ... modes), the lowercase "c" allows you to create a comment on a node that doesn't yet have one. Once the comment window is open, you can switch its place by tapping the appropriate box – [Move Down] or [Move Up]. You can also access comments without using a stylus, if you remap hard buttons.

When creating a new comment, you will automatically be in uppercase for the first character.

When creating/editing a comment using PilotGOne, you are limited to 1024 characters. If PilotGOne finds a larger comment in an existing SGF file, then it opens an alert box, and warns you:

[Comment too large]
"The comment you're about to open exceeds the size that PilotGOne can handle (1024 chars). If you display it, it will be truncated, and if you edit it, the truncated comment will replace the original one in the SGF."
[Truncate] [Cancel]

Referring to points: it is easy to find the move co-ordinates of any point on the board. Alternatively, use Add Mark.

Maybe consider using direct annotation of the SGF, instead of using free-form text comments.

 

z/Z - Zoom [button/info]

[Zoom of Professional Game]

This button shows a (lower-case) "z" when you are in full board view (and the board size is 13x13 or 19x19). If you are in view mode, or play mode, then tapping on "z" will zoom in, centred on the last stone played, if there is one. At other times -- before a move has been played, or when in "Add XXX" mode -- the "z" will flash, until you tap on a chosen point. In this way, the "z" gadget behaves just like the shortcut "/Z" (or Menu/ Zoom On ...).

It shows "Z" (upper-case) when you are already using the zoom tapping on it will return to full board view.

This is a zoomed-in view of the top-left part of the professional game that we saw earlier.


 

x - Next/Marks [button/info]

[Next Variations shown as Crosses]

This button is shown as a diagonal cross in a square box.

When this button is selected (reverse video), you have chosen "Next", and "next move" will be highlighted with a small diagonal cross – "x", but marks and labels will not be shown.

You can toggle the Next/Marks gadget in Play mode. This can be useful when you are recording problem solutions in Play mode -- to see which moves have already been tried.

If the board is large-scale (zoom-in, 5x5, or 9x9) - below, then it will also Show Next Vars as Letters

If there are any marked/labelled points at that move, then this button will flash continuously – to see the marks, de-select the button.

It can be used both in View mode, and in Add Black/White mode.


[Next Variations shown as Letters]

If there is one, or more, variations at this move, then all possible moves are marked with a cross.

This can be useful in records of problems or joseki. For example, if you are looking at an existing game record, and you see several such "Next" crosses, then you can simply tap on any one of them. You will then go straight to that variation, without having to use Skip Forward, Skip Back, etc.


When this button is de-selected, you have chosen "Marks", and the "next move" will not be shown, but Marks/Labels will be indicated. See the notes on Mode/ Add Mark for more information on marks. In normal size mode (for large board sizes – 13x13, and 19x19) you will see Triangle, Square, Circle, and Cross, but labels using letters etc will be displayed as "+" (plus sign) – to see the actual letters, you will have to Zoom In. With 5x5, and 9x9, boards Marks are fully displayed, as if already in Zoomed-In mode.

Variation - (v b ^) - (Only if one exists – see screenshot, below) [button/info] – 3 buttons

These (maximum) three buttons – "previous variation"/ "variation label"/ "next variation" – are shown if this is the first move of a variation. The central button is a letter – "a", "b", "c", etc – that shows which variation it is.

[Variation 'b' -- can go up/down ^/v]

In the screenshot we are at variation "b" – there are at least two other variations at this point ("a" = "^", and "c" = "v"):

If there are two or more variations, then you will see vertical arrowheads ("^", and/or "v") above and/or below the variation letter. Tap on arrowheads to move between the variations.

Tap on "^" to go "up" to the Beginning of Previous Variation that follows the same branch point, and tap on "v" to go "down" to the Beginning of Next Variation that follows the same branch point. See the discussion of handling variations to see how these compare with other variation traversal tools.

Using "Next" crosses in View mode may be more useful for moving between variations.


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